Lethality Operative 5.x DPS SWTOR Class Guide (2024)

  • Suggested Utility Skills
  • Abilities
  • Rotation
  • Advanced Tactics

Gearing & Stats

The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey. The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. Each table assumes you have a full set of the specified gear.

Suggested Best-in-Slot Stats

NameGEMINI MK-5
Tier 4: Legendary
(248)
GEMINI MK-3
Tier 4: Artifact
(246)
Iokath MK-5
Tier 3: Legendary
(242)
Iokath MK-2
Tier 3: Artifact
(240)
Eternal Commander MK-15
Tier 2: Legendary
(236)
Eternal Commander MK-13
Tier 2: Artifact
(234)
Mastery6884661964936536 (1xC)6327 (2xC)6216 (1xA)
Power396437763694369435063424
Critical1852 (5xE, 4xA, 2xC)1801 (2xE, 11xA, 2xC)1783 (6xE, 2xA, 2xC)1765 (7xE, 1xC)1692 (3xE, 9xA)1667 (4xE, 6xA, 2xC)
Alacrity1596 (4xE, 7xA)1540 (7xE)1509 (3xE, 9xA)1486 (2xE, 11xA)1422 (6xE, 2xA)1376 (4xE, 6xA)
Accuracy759 (1xE, 3xA, Stim)748 (1xE, 3xA, Stim)743 (1xE, 3xA, Stim)743 (1xE, 3xA, Stim)733 (1xE, 3xA, Stim)736 (2xE, 1xA, Stim)
Absorb000000
Defense000000
Shield000000

"E" = Enhancement or Implant or Earpiece
"A" = Advanced _ Augment 45
"C" = Advanced _ _ Color Crystal (+41 ones)

Discipline Statistics

NameGEMINI MK-5
Tier 4: Legendary
(248)
GEMINI MK-3
Tier 4: Artifact
(246)
Iokath MK-5
Tier 3: Legendary
(242)
Iokath MK-2
Tier 3: Artifact
(240)
Eternal Commander MK-15
Tier 2: Legendary
(236)
Eternal Commander MK-13
Tier 2: Artifact
(234)
DPS10,754 +/- 32210,344 +/- 30410,093 +/- 29310,016 +/- 2909,622 +/- 2749,319 +/- 261
APM50.350.250.15049.849.7

DPS Rankings

Current
Rank
Previous
Rank
Rank
Change
DPS Standard
Error
vs Average DPS
(9,991)
Imperial Class Republic Class
55-10,336+/- 284+3.46%Annihilation Marauder Watchman Sentinel
88-10,150+/- 299+1.6%Carnage Marauder Combat Sentinel
12849,828+/- 351-1.63%Fury Marauder Concentration Sentinel
1010-10,027+/- 372+0.36%Vengeance Juggernaut Vigilance Guardian
111549,857+/- 488-1.34%Rage Juggernaut Focus Guardian
77-10,157+/- 582+1.67%Deception Assassin Infiltration Shadow
141319,640+/- 346-3.51%Hatred Assassin Serenity Shadow
1818-9,327+/- 304-6.64%Lightning Sorcerer Telekinetics Sage
1616-9,520+/- 268-4.71%Madness Sorcerer Balance Sage
99-10,054+/- 516+0.64%Arsenal Mercenary Gunnery Commando
44-10,432+/- 414+4.42%Innovative Ordnance Mercenary Assault Specialist Commando
131219,679+/- 505-3.12%Advanced Prototype Powertech Tactics Vanguard
151419,556+/- 383-4.35%Pyrotech Powertech Plasmatech Vanguard
1717-9,448+/- 461-5.43%Marksmanship Sniper Sharpshooter Gunslinger
33-10,441+/- 270+4.51%Engineering Sniper Saboteur Gunslinger
22-10,467+/- 161+4.77%Virulence Sniper Dirty Fighting Gunslinger
66-10,157+/- 526+1.67%Concealment Operative Scrapper Scoundrel
11-10,754+/- 322+7.64%Lethality Operative Ruffian Scoundrel

Note: DPS rankings assume best-in-slot 242-rating gear.


Suggested Best-in-Slot Gear & Items

Type Quantity Name
Augment7
Advanced Alacrity Augment 45
(228)
Augment4
Advanced Critical Augment 45
(228)
Augment3
Advanced Accuracy Augment 45
(228)
Enhancement
Earpiece
Implant
4
Quick Savant Enhancement 52
or
GEMINI MK-5 Quick Savant Device
or
GEMINI MK-5 Quick Savant Package
(248)
Enhancement
Earpiece
Implant
5
Adept Enhancement 52
or
GEMINI MK-5 Adept Device
or
GEMINI MK-5 Adept Package
(248)
Enhancement
Earpiece
Implant
1
Initiative Enhancement 52
or
GEMINI MK-5 Initiative Device
or
GEMINI MK-5 Initiative Package
(248)
Color Crystal2
Advanced _ Eviscerating Crystal
(136)
Mod9
Lethal Mod 52
(248)
Relic1
GEMINI MK-5 Relic of Focused Retribution
(248)
Relic1
GEMINI MK-5 Relic of Serendipitous Assault
(248)
Armoring7
Versatile Armoring 52
(248)
Barrel2
Versatile Barrel 52
(248)
Stim1
Advanced Polybiotic Proficient Stim
MedpacN/A
Advanced Polybiotic Medpac
AdrenalsN/A
Advanced Polybiotic Efficacy Adrenal
or
Advanced Polybiotic Critical Adrenal
or
Advanced Polybiotic Attack Adrenal

Set Bonuses

PiecesSet Bonus
2Laceration and Corrosive Assault or Sucker Punch and Brutal Shots increase damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 seconds.
4Backstab and Lethal Strike or Backblast and Point Blank Shot's energy cost is reduced by 2.
6Activating Shiv and Veiled Strike or Blaster Whip and Bludgeon will grant Enforcer's Critical Bonus making your next Volatile Substance and Corrosive Assault or Blood Boiler and Brutal Shots critically hit. This effect can only occur once every minute.

Suggested Utility Skills

  • PvE
  • PvP
  • PvE
  • PvP

PvE

Suggested PvE Utility Build

Unknown - please email us one at admin@torcommunity.com!

Suggested PvE Utilities

Unknown - please email us one at admin@torcommunity.com!

PvP

Suggested PvP Utility Build

Unknown - please email us one at admin@torcommunity.com!

Suggested PvP Utilities

Unknown - please email us one at admin@torcommunity.com!

Abilities

Lethality Discipline Abilities

Name Description Type
Toxic Blast
Deals <<1>> weapon damage and for the next 10 seconds causes the target to take <<1>> additional weapon damage whenever it takes damage from your Corrosive Assault or a poison effect. Grants a Tactical Advantage.Instant
Corrosive Assault
Executes your Tactical Advantage to fire a volley of corrosive shots, dealing <<1>> weapon damage. For each of your poison effects present on the target, the target is culled for an additional <<2>> internal damage. Requires and consumes Tactical Advantage.Instant
Lethal Strike
Ambushes an enemy for <<1>> kinetic damage and <<3>> internal damage. If used while stealthed, deals <<2>> kinetic damage, <<4>> internal damage, and grants a Tactical Advantage.Replaces Backstab.Instant
Corrosive Grenade
Hurls a grenade that spews poisonous acid in a 5-meter radius on impact, dealing <<1>> internal poison damage over 24 seconds to up to 8 targets.Instant

Operative Advanced Class Abilities

Name Description Type
Backstab
Ambushes an enemy for <<1>> kinetic damage. Only usable while behind the target. If used from stealth, Backstab deals <<2>> kinetic damage and grants a Tactical Advantage.Instant
Exfiltrate
Roll forward 12 meters. Activating Exfiltrate a second time within 10 seconds allows you to roll again, but puts the ability on cooldown for 10 seconds. While rolling, your chance to dodge melee and ranged attacks is increased by 30%. Does not break stealth. Cannot be used while immobilized or hindered.Instant
Toxic Haze
Executes your Tactical Advantage to drop a canister that fills the vicinity with poisonous gas, dealing <<1>> internal damage to up to 8 enemy targets within 8 meters over 6 seconds. The haze stuns standard and weak enemies for 6.1 seconds. Requires and consumes Tactical Advantage.Instant
Kolto Probe
Summons a droid that heals a friendly target for <<1[%d/%d/%d]>> over 18 seconds. Stacks up to 2 times.Instant
Tactical Superiority
Executes your Tactical Advantage to grant Tactical Superiority to you and your Operation group members within 40 meters, increasing critical chance by 10% for 10 seconds. Does not break stealth.Instant
Sever Tendon
Throws a knife at the target, dealing <<1>> kinetic damage and slowing the target's movement speed by 50% for 12 seconds.Instant
Toxin Scan
Cleanses a friendly target of up to 2 negative tech or physical effects.Instant
Cloaking Screen
Overloads your stealth generator, immediately exiting combat and entering stealth mode. For 10 seconds, you become virtually undetectable.Instant
Debilitate
Deals <<2>> energy damage and stuns the target for 4 seconds.Instant
Shiv
Stabs a target for <<1>> kinetic damage.Instant
Carbine Burst
Fires a carbine burst that hits up to 8 targets in a 10-meter cone in front of you for <<1>> weapon damage.Instant
Overload Shot
Blasts a target for <<1>> weapon damage.Instant
Resuscitation Probe
Summons a droid that revives an incapacitated ally. This ability is usable while in combat. When used, all group members can neither use nor be the target of an in-combat revival for the next 5 minutes.Casted
Infiltrate
Cloaks all group members within 10 meters of you in a temporary stealth field that lasts 15 seconds. Cannot be used in combat. Only usable while in stealth mode.Instant
Stim Boost
Inject yourself with a specially-engineered Imperial stim, immediately gaining Tactical Advantage and boosting alacrity by 10% for 15 seconds. Does not break stealth.Instant
Kolto Infusion
Executes your Tactical Advantage to heal the target immediately for <<1>> followed by <<2>> over 9 seconds. Requires and consumes Tactical Advantage.Casted
Stealth
Activates your stealth generator, increasing your stealth level by 15 and making you and your companion difficult to detect. Movement speed is reduced to 85% of normal while in stealth. Most hostile actions and taking cover will break Stealth. Your companion will not react to enemy attacks while in stealth.Instant
Holotraverse
Supercharge your stealth generator, quickly moving you to a friendly or enemy target and increasing your movement speed by 75% for 3 seconds. Does not break stealth. Cannot be used against enemy targets in cover.Instant
Diagnostic Scan
Heals a friendly target for <<1>> over 3 seconds.Channeled
Tactical Advantage
Defeating an opponent or activating Shiv puts you in a position of Tactical Advantage, enabling the use of executions for 24 seconds. Up to 2 charges of Tactical Advantage can exist at once.Passive
Sleep Dart
Puts the target to sleep for 60 seconds. Damage will break the effect prematurely. Only usable from stealth and only usable on targets not in combat. Only one target can be incapacitated at a time. Does not affect droids.Instant

Imperial Agent Class Abilities

Name Description Type
Rifle Shot
Shoots your rifle at the target, dealing <<1>> weapon damage.Instant
Escape
Purges all incapacitating and movement-impairing effects.Instant
Coordination
Increases a friendly target's critical hit chance by 5% for 60 minutes. If the target is a group member, all other group members are also affected.Instant
Countermeasures
Activates countermeasures, instantly lowering threat by a moderate amount.Instant
Distraction
Interrupts the target's current action and prevents that ability from being used for 4 seconds.Instant
Shield Probe
Summons a probe droid that projects a shield around the Agent, absorbing a moderate amount of incoming damage for 10 seconds. Does not break stealth.Instant
Evasion
Increases your chance to dodge melee and ranged attacks by 200% for 3 seconds. Does not break Stealth.Instant
Corrosive Dart
Fires a dart at the target that deals <<1>> internal poison damage over 18 seconds.Instant
Adrenaline Probe
Summons a droid that helps you recover 50 energy over 3 seconds.Instant
Fragmentation Grenade
Deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak enemies within 5 meters of the primary target. If the primary target is a standard or weak enemy, it is knocked to the ground.Instant
Flash Bang
Detonates a flash bang that blinds the target for 8 seconds. Damage causes this effect to end prematurely.Instant
Heroic Moment
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds.Instant

Rotation

Rotation

Toxic Blast > Corrosive Assault > Corrosive Assault > Filler
Shiv > Corrosive Assault > Corrosive Assault > Filler
Shiv > Corrosive Assault > Toxic Blast > Filler
Shiv > Corrosive Assault > Corrosive Assault > Filler
Shiv > Corrosive Assault > Corrosive Assault > Filler

Filler: Lethal Strike (50%) / Corrosive Grenade (25%) / Corrosive Dart (25%)

Minor Rotation: 4 GCDs
Major Rotation: 20 GCDs

Comments: Cooldowns (Holotraverse, Stealth, Stim Boost) can be used to get additional Tactical Advantage every ~30s for a Corrosive Assaults. CD and CG are spaced apart to allow Lethal strike to be used on cooldown.

References: KeyboardNinja

Advanced Tactics

Advanced Tactics

No advanced tactics have been written yet for this guide. If you would like to write this section, please email us at admin@torcommunity.com. Thanks!

Lethality Operative 5.x DPS SWTOR Class Guide (2024)

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